Searched refs:haveDepthBuffer (Results 1 – 12 of 12) sorted by relevance
253 if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer) in nouveau_update_renderbuffers()255 else if (fb->Visual.haveDepthBuffer) in nouveau_update_renderbuffers()
304 modes->haveDepthBuffer = (modes->depthBits > 0); in driCreateConfigs()
391 if (mode->haveDepthBuffer || mode->haveStencilBuffer) in dri_fill_st_visual()
206 && ctx->DrawBuffer->Visual.haveDepthBuffer) { in clear()
480 fb->Visual.haveDepthBuffer = GL_TRUE; in _mesa_update_framebuffer_visual()
307 vis->haveDepthBuffer = depthBits > 0; in _mesa_initialize_visual()
218 GLboolean haveDepthBuffer; member
585 visual->haveDepthBuffer, in dri_create_buffer()
400 mode->haveDepthBuffer = mode->depthBits > 0; in st_visual_to_context_mode()
865 osmesa->gl_visual->haveDepthBuffer, in OSMesaCreateContextAttribs()
867 vis->haveDepthBuffer = depth_size > 0; in XMesaCreateVisual()
340 vis->mesa_visual.haveDepthBuffer, in create_xmesa_buffer()