Searched refs:have_back (Results 1 – 4 of 4) sorted by relevance
95 bool have_back = false; in __applegl_glDrawBuffers() local100 have_back = true; in __applegl_glDrawBuffers()103 have_back = true; in __applegl_glDrawBuffers()110 if (have_back) { in __applegl_glDrawBuffers()
87 int have_back; member389 pdraw->have_back = 0; in dri2CreateDrawable()584 if (!priv->have_back) in __dri2CopySubBuffer()730 pdraw->have_back = 0; in process_buffers()743 pdraw->have_back = 1; in process_buffers()839 if (!priv->have_back) in dri2SwapBuffers()
116 uint8_t have_back; member
277 draw->have_back = 0; in loader_dri3_drawable_init()648 if (!draw->have_back || draw->is_pixmap) in loader_dri3_copy_sub_buffer()1609 draw->have_back = 1; in loader_dri3_get_buffers()1612 draw->have_back = 0; in loader_dri3_get_buffers()