Searched refs:have_vgpu10 (Results 1 – 10 of 10) sorted by relevance
200 return sws->have_vgpu10 ? 1 : 0; in svga_get_param()214 return sws->have_vgpu10; in svga_get_param()252 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0; in svga_get_param()260 return sws->have_vgpu10; in svga_get_param()264 return !sws->have_vgpu10; in svga_get_param()277 return sws->have_vgpu10 ? 330 : 120; in svga_get_param()293 return sws->have_vgpu10; in svga_get_param()296 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0; in svga_get_param()298 return sws->have_vgpu10 ? 4 : 0; in svga_get_param()300 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0; in svga_get_param()[all …]
423 if (ss->sws->have_vgpu10) { in svga_translate_format()463 assert(!ss->sws->have_vgpu10); in svga_translate_format()466 assert(!ss->sws->have_vgpu10); in svga_translate_format()469 assert(!ss->sws->have_vgpu10); in svga_translate_format()2107 if (!ss->sws->have_vgpu10 && in svga_is_format_supported()2118 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) { in svga_is_format_supported()
756 boolean have_vgpu10; member
719 return svga_screen(svga->pipe.screen)->sws->have_vgpu10; in svga_have_vgpu10()
422 if (ss->sws->have_vgpu10) { in svga_buffer_create()
998 if (svgascreen->sws->have_vgpu10) { in svga_texture_create()1121 if (svgascreen->sws->have_vgpu10 && in svga_texture_create()
235 if (vws->base.have_vgpu10) { in vmw_ioctl_gb_surface_create()463 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command()931 vws->base.have_vgpu10 = FALSE; in vmw_ioctl_init()983 vws->base.have_vgpu10 = TRUE; in vmw_ioctl_init()987 vws->base.have_vgpu10 = FALSE; in vmw_ioctl_init()1014 vws->base.have_vgpu10 ? "on" : "off"); in vmw_ioctl_init()1050 || version->version_major > 2) && vws->base.have_vgpu10) { in vmw_ioctl_init()
53 if (!sws->have_vgpu10) in vmw_svga_winsys_shader_reference()
596 if (!vws->base.have_vgpu10) { in vmw_swc_shader_relocation()826 if (sws->have_vgpu10) in vmw_svga_winsys_context_create()827 vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10); in vmw_svga_winsys_context_create()
406 if (!sws->have_vgpu10) { in vmw_svga_winsys_shader_create()