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Searched refs:have_vgpu10 (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_screen.c200 return sws->have_vgpu10 ? 1 : 0; in svga_get_param()
214 return sws->have_vgpu10; in svga_get_param()
252 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0; in svga_get_param()
260 return sws->have_vgpu10; in svga_get_param()
264 return !sws->have_vgpu10; in svga_get_param()
277 return sws->have_vgpu10 ? 330 : 120; in svga_get_param()
293 return sws->have_vgpu10; in svga_get_param()
296 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0; in svga_get_param()
298 return sws->have_vgpu10 ? 4 : 0; in svga_get_param()
300 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0; in svga_get_param()
[all …]
Dsvga_format.c423 if (ss->sws->have_vgpu10) { in svga_translate_format()
463 assert(!ss->sws->have_vgpu10); in svga_translate_format()
466 assert(!ss->sws->have_vgpu10); in svga_translate_format()
469 assert(!ss->sws->have_vgpu10); in svga_translate_format()
2107 if (!ss->sws->have_vgpu10 && in svga_is_format_supported()
2118 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) { in svga_is_format_supported()
Dsvga_winsys.h756 boolean have_vgpu10; member
Dsvga_context.h719 return svga_screen(svga->pipe.screen)->sws->have_vgpu10; in svga_have_vgpu10()
Dsvga_resource_buffer.c422 if (ss->sws->have_vgpu10) { in svga_buffer_create()
Dsvga_resource_texture.c998 if (svgascreen->sws->have_vgpu10) { in svga_texture_create()
1121 if (svgascreen->sws->have_vgpu10 && in svga_texture_create()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_screen_ioctl.c235 if (vws->base.have_vgpu10) { in vmw_ioctl_gb_surface_create()
463 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command()
931 vws->base.have_vgpu10 = FALSE; in vmw_ioctl_init()
983 vws->base.have_vgpu10 = TRUE; in vmw_ioctl_init()
987 vws->base.have_vgpu10 = FALSE; in vmw_ioctl_init()
1014 vws->base.have_vgpu10 ? "on" : "off"); in vmw_ioctl_init()
1050 || version->version_major > 2) && vws->base.have_vgpu10) { in vmw_ioctl_init()
Dvmw_shader.c53 if (!sws->have_vgpu10) in vmw_svga_winsys_shader_reference()
Dvmw_context.c596 if (!vws->base.have_vgpu10) { in vmw_swc_shader_relocation()
826 if (sws->have_vgpu10) in vmw_svga_winsys_context_create()
827 vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10); in vmw_svga_winsys_context_create()
Dvmw_screen_svga.c406 if (!sws->have_vgpu10) { in vmw_svga_winsys_shader_create()