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Searched refs:heapAllocated (Results 1 – 4 of 4) sorted by relevance

/external/icu/icu4c/source/common/
Dudatamem.cpp36 UBool mallocedFlag = dest->heapAllocated; in UDatamemory_assign()
38 dest->heapAllocated = mallocedFlag; in UDatamemory_assign()
52 This->heapAllocated = TRUE; in UDataMemory_createNewInstance()
95 if(pData->heapAllocated ) { in udata_close()
Dudatamem.h34 UBool heapAllocated; /* True if this UDataMemory Object is on the */ member
/external/skia/src/shaders/
DSkLightingShader.cpp68 void* heapAllocated);
318 void* heapAllocated) in LightingShaderContext() argument
/external/skqp/src/shaders/
DSkLightingShader.cpp68 void* heapAllocated);
320 void* heapAllocated) in LightingShaderContext() argument