Searched refs:heap_state (Results 1 – 4 of 4) sorted by relevance
125 GCIdleTimeHeapState heap_state) { in Compute() argument127 if (heap_state.incremental_marking_stopped) { in Compute()128 if (ShouldDoContextDisposalMarkCompact(heap_state.contexts_disposed, in Compute()129 heap_state.contexts_disposal_rate, in Compute()130 heap_state.size_of_objects)) { in Compute()139 if (ShouldDoContextDisposalMarkCompact(heap_state.contexts_disposed, in Compute()140 heap_state.contexts_disposal_rate, in Compute()141 heap_state.size_of_objects)) { in Compute()145 if (!FLAG_incremental_marking || heap_state.incremental_marking_stopped) { in Compute()
128 GCIdleTimeHeapState heap_state);
3411 GCIdleTimeHeapState heap_state; in ComputeHeapState() local3412 heap_state.contexts_disposed = contexts_disposed_; in ComputeHeapState()3413 heap_state.contexts_disposal_rate = in ComputeHeapState()3415 heap_state.size_of_objects = static_cast<size_t>(SizeOfObjects()); in ComputeHeapState()3416 heap_state.incremental_marking_stopped = incremental_marking()->IsStopped(); in ComputeHeapState()3417 return heap_state; in ComputeHeapState()3422 GCIdleTimeHeapState heap_state, in PerformIdleTimeAction() argument3456 GCIdleTimeHeapState heap_state, in IdleNotificationEpilogue() argument3476 heap_state.Print(); in IdleNotificationEpilogue()3512 GCIdleTimeHeapState heap_state = ComputeHeapState(); in IdleNotification() local[all …]
1712 GCIdleTimeHeapState heap_state,1716 GCIdleTimeHeapState heap_state, double start_ms,