Searched refs:heightLOD (Results 1 – 6 of 6) sorted by relevance
146 texture.heightLOD[0] = height * exp2LOD; in setTextureLevel()147 texture.heightLOD[1] = height * exp2LOD; in setTextureLevel()148 texture.heightLOD[2] = height * exp2LOD; in setTextureLevel()149 texture.heightLOD[3] = height * exp2LOD; in setTextureLevel()
50 float4 heightLOD; member
147 texture.heightLOD[0] = height * exp2LOD; in setTextureLevel()148 texture.heightLOD[1] = height * exp2LOD; in setTextureLevel()149 texture.heightLOD[2] = height * exp2LOD; in setTextureLevel()150 texture.heightLOD[3] = height * exp2LOD; in setTextureLevel()
1448 dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,heightLOD)); in computeLod3D()
1539 dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,heightLOD)); in computeLod3D()