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Searched refs:hitAccepted (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java146 boolean hitAccepted = false; in update()
148 hitAccepted = other.reactionComponent.receivedHit( in update()
153 record.object, other.object, hit, hitAccepted); in update()
166 boolean hitAccepted = false; in update()
168 hitAccepted = record.reactionComponent.receivedHit( in update()
173 other.object, record.object, hit2, hitAccepted); in update()
DNPCComponent.java213 boolean hitAccepted = true; in executeCommand()
255 hitAccepted = false; in executeCommand()
308 hitAccepted = false; in executeCommand()
320 hitAccepted = false; in executeCommand()
429 return hitAccepted; in executeCommand()
DHitReactionComponent.java102 boolean hitAccepted) { in hitVictim() argument
103 if (hitAccepted) { in hitVictim()