Searched refs:hitReact (Results 1 – 4 of 4) sorted by relevance
899 …HitReactionComponent hitReact = (HitReactionComponent)allocateComponent(HitReactionComponent.class…900 hitReact.setBounceOnHit(true);901 hitReact.setPauseOnAttack(true);902 hitReact.setInvincibleTime(3.0f);903 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true);906 hitReact.setTakeHitSound(HitType.HIT, sound.load(R.raw.deep_clang));909 dynamicCollision.setHitReactionComponent(hitReact);911 player.setHitReactionComponent(hitReact);966 object.add(hitReact); 1251 HitReactionComponent hitReact [all …]
73 … public void setup(float distance, HitReactionComponent hitReact, int hitType, boolean hitPlayer) { in setup() argument75 mHitReact = hitReact; in setup()
478 public void setHitReactionComponent(HitReactionComponent hitReact) { in setHitReactionComponent() argument479 mHitReactComponent = hitReact; in setHitReactionComponent()
552 public final void setHitReactionComponent(HitReactionComponent hitReact) { in setHitReactionComponent() argument553 mHitReaction = hitReact; in setHitReactionComponent()