Searched refs:hitType (Results 1 – 3 of 3) sorted by relevance
101 public void hitVictim(GameObject parent, GameObject victim, int hitType, in hitVictim() argument104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) { in hitVictim()113 if (hitType == mLauncherHitType && mLauncherComponent != null) { in hitVictim()118 (hitType == mDealHitSoundHitType || in hitVictim()127 hitType == mSpawnOnDealHitHitType) { in hitVictim()149 public boolean receivedHit(GameObject parent, GameObject attacker, int hitType) { in receivedHit() argument153 if (mGameEventHitType == hitType && in receivedHit()162 hitType = CollisionParameters.HitType.INVALID; in receivedHit()167 switch(hitType) { in receivedHit()196 hitType = CollisionParameters.HitType.INVALID; in receivedHit()[all …]
73 … public void setup(float distance, HitReactionComponent hitReact, int hitType, boolean hitPlayer) { in setup() argument76 mHitType = hitType; in setup()
210 final int hitType = attackVolume.getHitType(); in testAttackAgainstVulnerability() local211 if (hitType != HitType.INVALID) { in testAttackAgainstVulnerability()216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType) { in testAttackAgainstVulnerability()220 intersectionType = hitType; in testAttackAgainstVulnerability()