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Searched refs:hitType (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHitReactionComponent.java101 public void hitVictim(GameObject parent, GameObject victim, int hitType, in hitVictim() argument
104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) { in hitVictim()
113 if (hitType == mLauncherHitType && mLauncherComponent != null) { in hitVictim()
118 (hitType == mDealHitSoundHitType || in hitVictim()
127 hitType == mSpawnOnDealHitHitType) { in hitVictim()
149 public boolean receivedHit(GameObject parent, GameObject attacker, int hitType) { in receivedHit() argument
153 if (mGameEventHitType == hitType && in receivedHit()
162 hitType = CollisionParameters.HitType.INVALID; in receivedHit()
167 switch(hitType) { in receivedHit()
196 hitType = CollisionParameters.HitType.INVALID; in receivedHit()
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DHitPlayerComponent.java73 … public void setup(float distance, HitReactionComponent hitReact, int hitType, boolean hitPlayer) { in setup() argument
76 mHitType = hitType; in setup()
DGameObjectCollisionSystem.java210 final int hitType = attackVolume.getHitType(); in testAttackAgainstVulnerability() local
211 if (hitType != HitType.INVALID) { in testAttackAgainstVulnerability()
216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType) { in testAttackAgainstVulnerability()
220 intersectionType = hitType; in testAttackAgainstVulnerability()