Searched refs:i00 (Results 1 – 2 of 2) sorted by relevance
220 extern int i00; in test0()221 A<&i00> a00; in test0()
1294 const deUint32 i00 = jY*blockMode.weightGridWidth + jX; in interpolateWeights() local1295 const deUint32 i01 = i00 + 1; in interpolateWeights()1296 const deUint32 i10 = i00 + blockMode.weightGridWidth; in interpolateWeights()1297 const deUint32 i11 = i00 + blockMode.weightGridWidth + 1; in interpolateWeights()1300 … DE_ASSERT(deInBounds32(i00, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w00 == 0); in interpolateWeights()1308 const deUint32 p00 = unquantizedWeights[(i00 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; in interpolateWeights()