Searched refs:i01 (Results 1 – 6 of 6) sorted by relevance
224 extern int i01;226 A<&i01> a01; in test1()
1295 const deUint32 i01 = i00 + 1; in interpolateWeights() local1301 … DE_ASSERT(deInBounds32(i01, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w01 == 0); in interpolateWeights()1309 const deUint32 p01 = unquantizedWeights[(i01 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; in interpolateWeights()
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