Searched refs:i32InfoLogLength (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 377 int i32InfoLogLength, i32CharsWritten; in WinMain() local 378 glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain() 381 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain() 382 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain() 385 …MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), … in WinMain() 399 int i32InfoLogLength, i32CharsWritten; in WinMain() local 400 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain() 401 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain() 402 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain() 404 …MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB… in WinMain() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTShader.cpp | 98 int i32InfoLogLength, i32CharsWritten; in PVRTShaderLoadSourceFromMemory() local 99 glGetShaderiv(*pObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in PVRTShaderLoadSourceFromMemory() 100 char* pszInfoLog = new char[i32InfoLogLength]; in PVRTShaderLoadSourceFromMemory() 101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in PVRTShaderLoadSourceFromMemory() 262 int i32InfoLogLength, i32CharsWritten; in PVRTCreateProgram() local 263 glGetProgramiv(*pProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in PVRTCreateProgram() 264 char* pszInfoLog = new char[i32InfoLogLength]; in PVRTCreateProgram() 265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in PVRTCreateProgram()
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D | PVRTBackground.cpp | 166 int i32InfoLogLength, i32CharsWritten; in Init() local 167 glGetProgramiv(m_pAPI->m_ui32ProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in Init() 168 char* pszInfoLog = new char[i32InfoLogLength]; in Init() 169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in Init()
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D | PVRTPFXParserAPI.cpp | 407 int i32InfoLogLength, i32CharsWritten; in LoadShadersForEffect() local 408 glGetProgramiv(m_uiProgram, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in LoadShadersForEffect() 409 char* pszInfoLog = new char[i32InfoLogLength]; in LoadShadersForEffect() 410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in LoadShadersForEffect()
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