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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp487 int i32Location = glGetUniformLocation(uiProgramObject, "myPMVMatrix"); in WinMain() local
490 glUniformMatrix4fv( i32Location, 1, GL_FALSE, pfIdentity); in WinMain()