Searched refs:iBaseTexture (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 803 long Direct3DDevice9Ex::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() argument 805 …ACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); in SetTexture() 807 return Direct3DDevice9::SetTexture(sampler, iBaseTexture); in SetTexture()
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D | Direct3DDevice9.cpp | 4462 long Direct3DDevice9::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() argument 4466 …ACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); in SetTexture() 4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3100 long Direct3DDevice8::SetTexture(unsigned long stage, IDirect3DBaseTexture8 *iBaseTexture) in SetTexture() argument 3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); in SetTexture()
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