Searched refs:iLineThrough (Results 1 – 2 of 2) sorted by relevance
33 int32_t iLineThrough; variable
1036 pTP->iLineThrough); in AppendTextLine()1158 bool bNoLineThrough = pPiece->iLineThrough < 1 || pPiece->iLineThrough > 2; in RenderPath()1193 for (int32_t i = 0; i < pPiece->iLineThrough; i++) { in RenderPath()1253 for (int32_t i = 0; i < pPiece->iLineThrough; i++) { in RenderPath()