Searched refs:id_source (Results 1 – 2 of 2) sorted by relevance
469 void setTextures(const glw::Functions& gl, glw::GLuint id_destination, glw::GLuint id_source);
2646 …eLoadStoreTest::setTextures(const Functions& gl, glw::GLuint id_destination, glw::GLuint id_source) in setTextures() argument2673 …gl.bindImageTexture(0 /* unit */, id_source, level, GL_FALSE /* layered */, 0 /* layer */, GL_READ… in setTextures()