Searched refs:ifDepth (Results 1 – 8 of 8) sorted by relevance
29 ifDepth = 0; in VertexProgram()1129 ifDepth--; in ELSE()1131 BasicBlock *falseBlock = ifFalseBlock[ifDepth]; in ELSE()1134 if(isConditionalIf[ifDepth]) in ELSE()1149 ifFalseBlock[ifDepth] = endBlock; in ELSE()1151 ifDepth++; in ELSE()1156 ifDepth--; in ENDIF()1158 BasicBlock *endBlock = ifFalseBlock[ifDepth]; in ENDIF()1163 if(isConditionalIf[ifDepth]) in ENDIF()1242 ASSERT(ifDepth < 24 + 4); in IFb()[all …]
1477 ifDepth--; in ELSE()1479 BasicBlock *falseBlock = ifFalseBlock[ifDepth]; in ELSE()1482 if(isConditionalIf[ifDepth]) in ELSE()1497 ifFalseBlock[ifDepth] = endBlock; in ELSE()1499 ifDepth++; in ELSE()1504 ifDepth--; in ENDIF()1506 BasicBlock *endBlock = ifFalseBlock[ifDepth]; in ENDIF()1511 if(isConditionalIf[ifDepth]) in ENDIF()1590 ASSERT(ifDepth < 24 + 4); in IFb()1604 isConditionalIf[ifDepth] = false; in IFb()[all …]
28 loopDepth(-1), ifDepth(0), loopRepDepth(0), currentLabel(-1), whileTest(false) in PixelProgram()155 int ifDepth; member in sw::PixelProgram
122 int ifDepth; member in sw::VertexProgram
1213 ifDepth--; in ELSE()1215 BasicBlock *falseBlock = ifFalseBlock[ifDepth]; in ELSE()1218 if(isConditionalIf[ifDepth]) in ELSE()1233 ifFalseBlock[ifDepth] = endBlock; in ELSE()1235 ifDepth++; in ELSE()1240 ifDepth--; in ENDIF()1242 BasicBlock *endBlock = ifFalseBlock[ifDepth]; in ENDIF()1247 if(isConditionalIf[ifDepth]) in ENDIF()1326 ASSERT(ifDepth < 24 + 4); in IFb()1340 isConditionalIf[ifDepth] = false; in IFb()[all …]
1508 ifDepth--; in ELSE()1510 BasicBlock *falseBlock = ifFalseBlock[ifDepth]; in ELSE()1513 if(isConditionalIf[ifDepth]) in ELSE()1528 ifFalseBlock[ifDepth] = endBlock; in ELSE()1530 ifDepth++; in ELSE()1535 ifDepth--; in ENDIF()1537 BasicBlock *endBlock = ifFalseBlock[ifDepth]; in ENDIF()1542 if(isConditionalIf[ifDepth]) in ENDIF()1621 ASSERT(ifDepth < 24 + 4); in IFb()1635 isConditionalIf[ifDepth] = false; in IFb()[all …]
125 BoundedIndex<MAX_SHADER_NESTED_IFS> ifDepth = 0; member in sw::VertexProgram
156 BoundedIndex<MAX_SHADER_NESTED_IFS> ifDepth = 0; member in sw::PixelProgram