Searched refs:ignored_n_components (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 2127 glw::GLuint ignored_n_components; in getPassThroughFragmentShaderCode() local 2131 …ColorType(sampler_type, color_type, interpolation_type, ignored_sampler_type, ignored_n_components, in getPassThroughFragmentShaderCode() 2229 glw::GLuint ignored_n_components = 0; in getPassThroughTesselationEvaluationShaderCode() local 2235 …ColorType(sampler_type, color_type, interpolation_type, ignored_sampler_type, ignored_n_components, in getPassThroughTesselationEvaluationShaderCode()
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