Searched refs:imageTypePart (Results 1 – 4 of 4) sorted by relevance
249 std::string imageTypePart; in getShaderImageType() local252 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()253 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()254 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()255 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()256 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()257 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()258 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()259 case IMAGE_TYPE_BUFFER: imageTypePart = "Buffer"; break; in getShaderImageType()265 return formatPart + "image" + imageTypePart; in getShaderImageType()
691 std::string imageTypePart; in getShaderImageType() local696 case IMAGE_TYPE_2D: imageTypePart = "2DMS"; break; in getShaderImageType()697 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DMSArray"; break; in getShaderImageType()707 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()708 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()709 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()710 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()711 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()712 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()713 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()[all …]
548 std::string imageTypePart; in getShaderImageType() local551 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()552 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()553 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()554 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()555 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()556 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()557 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()558 case IMAGE_TYPE_BUFFER: imageTypePart = "Buffer"; break; in getShaderImageType()564 return formatPart + "image" + imageTypePart; in getShaderImageType()
243 const char* const imageTypePart = textureType == TEXTURETYPE_BUFFER ? "Buffer" in getShaderSamplerOrImageType() local250 return string() + formatPart + (isSampler ? "sampler" : "image") + imageTypePart; in getShaderSamplerOrImageType()