Searched refs:image_matrix (Results 1 – 2 of 2) sorted by relevance
126 CFX_Matrix image_matrix = pChar->matrix(); in RenderGlyph() local127 image_matrix.Concat(text_matrix); in RenderGlyph()133 if (fabs(image_matrix.b) < fabs(image_matrix.a) / 100 && in RenderGlyph()134 fabs(image_matrix.c) < fabs(image_matrix.d) / 100) { in RenderGlyph()138 float top_y = image_matrix.d + image_matrix.f; in RenderGlyph()139 float bottom_y = image_matrix.f; in RenderGlyph()148 static_cast<int>(FXSYS_round(image_matrix.a) * retinaScaleX), in RenderGlyph()154 if (image_matrix.a < 0) { in RenderGlyph()155 image_matrix.Scale(retinaScaleX, retinaScaleY); in RenderGlyph()156 left = FXSYS_round(image_matrix.e + image_matrix.a); in RenderGlyph()[all …]
1959 CFX_Matrix image_matrix = pType3Char->matrix(); in ProcessType3Text() local1960 image_matrix.Concat(matrix); in ProcessType3Text()1963 &image_matrix, 0, false, FXDIB_BLEND_NORMAL)) { in ProcessType3Text()