Searched refs:image_uniform_location (Results 1 – 1 of 1) sorted by relevance
7013 GLint image_uniform_location = 0; in BindTextureToImage() local7016 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage()7018 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()7028 glUniform1i(image_uniform_location, image_unit); in BindTextureToImage()7513 GLint image_uniform_location = 0; in BindTextureToImage() local7516 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage()7518 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()7529 glUniform1i(image_uniform_location, image_unit); in BindTextureToImage()8179 GLint image_uniform_location = 0; in BindTextureToImage() local8182 image_uniform_location = glGetUniformLocation(program_id, uniform_name); in BindTextureToImage()[all …]