Searched refs:img_pos (Results 1 – 2 of 2) sorted by relevance
79 PointFloat2 img_pos; in bowl_view_coords_to_image() local80 img_pos.x = transform_bowl_coord_to_image_x (bowl_pos.x, bowl_pos.y, img_width); in bowl_view_coords_to_image()81 …img_pos.y = transform_bowl_coord_to_image_y (config, bowl_pos.x, bowl_pos.y, bowl_pos.z, img_heigh… in bowl_view_coords_to_image()83 return img_pos; in bowl_view_coords_to_image()89 const PointFloat2 &img_pos) in bowl_view_image_to_world() argument104 if(img_pos.y < wall_image_height) { in bowl_view_image_to_world()105 world.z = config.wall_height - img_pos.y * z_step; // TODO world.z in bowl_view_image_to_world()106 angle = degree2radian (config.angle_start + img_pos.x * angle_step); in bowl_view_image_to_world()130 b = b - (img_pos.y - wall_image_height) * step_b; in bowl_view_image_to_world()133 angle = degree2radian (config.angle_start + img_pos.x * angle_step); in bowl_view_image_to_world()
37 const PointFloat2 &img_pos);