Searched refs:implementationReadType (Results 1 – 1 of 1) sorted by relevance
803 GLenum implementationReadType = GL_NONE; in ValidateReadPixelsFormatType() local808 implementationReadType = framebuffer->getImplementationColorReadType(); in ValidateReadPixelsFormatType()812 implementationReadType = framebuffer->getDepthReadType(); in ValidateReadPixelsFormatType()818 if(format == implementationReadFormat && coreType == implementationReadType) in ValidateReadPixelsFormatType()