Searched refs:in_position_loc (Results 1 – 1 of 1) sorted by relevance
454 glw::GLint in_position_loc = gl.getAttribLocation(po_ids[i], "in_position"); in iterate() local457 if ((-1 == in_position_loc) || (-1 == in_color_loc)) in iterate()462 …gl.vertexAttribPointer(in_position_loc, 4 /* size */, GL_FLOAT, GL_FALSE /* normalizeed */, 0 /* s… in iterate()470 gl.enableVertexAttribArray(in_position_loc); in iterate()492 gl.disableVertexAttribArray(in_position_loc); in iterate()