Searched refs:indexBufferCaptured (Results 1 – 4 of 4) sorted by relevance
118 if(indexBufferCaptured) in Apply()196 if(indexBufferCaptured) in Capture()318 indexBufferCaptured = true; in setIndices()406 indexBufferCaptured = false; in clear()694 indexBufferCaptured = true; in captureIndexBuffer()
108 bool indexBufferCaptured; member in D3D8::Direct3DStateBlock8
147 if(indexBufferCaptured) in Apply()353 if(indexBufferCaptured) in Capture()653 indexBufferCaptured = true; in setIndices()818 indexBufferCaptured = false; in clear()1290 indexBufferCaptured = true; in captureIndexBuffer()
127 bool indexBufferCaptured; member in D3D9::Direct3DStateBlock9