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Searched refs:indexToUniform (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dreflection.h110 int getNumUniforms() { return (int)indexToUniform.size(); } in getNumUniforms()
113 if (i >= 0 && i < (int)indexToUniform.size()) in getUniform()
114 return indexToUniform[i]; in getUniform()
170 TMapIndexToReflection indexToUniform; variable
Dreflection.cpp250 reflection.nameToIndex[name] = (int)reflection.indexToUniform.size(); in blowUpActiveAggregate()
251 reflection.indexToUniform.push_back(TObjectReflection(name, *terminalType, offset, in blowUpActiveAggregate()
255 int& reflectedArraySize = reflection.indexToUniform[it->second].size; in blowUpActiveAggregate()
784 for (int i = 0; i < int(indexToUniform.size()); ++i) { in buildUniformStageMask()
785indexToUniform[i].stages = static_cast<EShLanguageMask>(indexToUniform[i].stages | 1 << intermedia… in buildUniformStageMask()
822 for (size_t i = 0; i < indexToUniform.size(); ++i) in dump()
823 indexToUniform[i].dump(); in dump()