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Searched refs:indexToUniformBlock (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dreflection.h120 int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); } in getNumUniformBlocks()
123 if (i >= 0 && i < (int)indexToUniformBlock.size()) in getUniformBlock()
124 return indexToUniformBlock[i]; in getUniformBlock()
171 TMapIndexToReflection indexToUniformBlock; variable
Dreflection.cpp353 blockIndex = (int)reflection.indexToUniformBlock.size(); in addBlockName()
355 … reflection.indexToUniformBlock.push_back(TObjectReflection(name, type, -1, -1, size, -1)); in addBlockName()
772 for (int i = 0; i < int(indexToUniformBlock.size()); ++i) { in buildCounterIndices()
773 const TString counterName(intermediate.addCounterBufferName(indexToUniformBlock[i].name)); in buildCounterIndices()
777 indexToUniformBlock[i].counterIndex = index; in buildCounterIndices()
827 for (size_t i = 0; i < indexToUniformBlock.size(); ++i) in dump()
828 indexToUniformBlock[i].dump(); in dump()