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/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/
Dgles3-khr-master.txt131 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
132 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
133 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
134 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
135 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
136 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
137 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
138 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
139 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
140 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/
Dgles3-khr-master.txt131 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
132 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
133 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
134 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
135 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
136 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
137 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
138 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
139 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
140 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/src/
Dgles3-khr-master.txt131 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
132 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
133 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
134 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
135 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
136 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
137 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
138 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
139 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
140 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/
Dgles3-khr-master.txt131 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
132 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
133 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
134 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
135 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
136 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
137 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
138 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
139 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
140 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/syzkaller/vendor/golang.org/x/net/http2/hpack/
Dencode.go66 indexing := e.shouldIndex(f)
67 if indexing {
72 e.buf = appendNewName(e.buf, f, indexing)
74 e.buf = appendIndexedName(e.buf, f, idx, indexing)
155 func appendNewName(dst []byte, f HeaderField, indexing bool) []byte {
156 dst = append(dst, encodeTypeByte(indexing, f.Sensitive))
168 func appendIndexedName(dst []byte, f HeaderField, i uint64, indexing bool) []byte {
171 if indexing {
177 dst[first] |= encodeTypeByte(indexing, f.Sensitive)
232 func encodeTypeByte(indexing, sensitive bool) byte { argument
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/src/
Dgles3-khr-master.txt131 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
132 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
133 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
134 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
135 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
136 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
137 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
138 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
139 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
140 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/
Dgl33-master.txt635 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_read
636 KHR-GL33.shaders.indexing.varying_array.float_static_write_static_loop_read
637 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
638 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_read
639 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
640 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
641 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
642 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_read
643 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
644 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl40-master.txt635 KHR-GL40.shaders.indexing.varying_array.float_static_write_dynamic_read
636 KHR-GL40.shaders.indexing.varying_array.float_static_write_static_loop_read
637 KHR-GL40.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
638 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_static_read
639 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
640 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
641 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
642 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_static_read
643 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
644 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl42-master.txt635 KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_read
636 KHR-GL42.shaders.indexing.varying_array.float_static_write_static_loop_read
637 KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
638 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_read
639 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
640 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
641 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
642 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_read
643 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
644 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl41-master.txt635 KHR-GL41.shaders.indexing.varying_array.float_static_write_dynamic_read
636 KHR-GL41.shaders.indexing.varying_array.float_static_write_static_loop_read
637 KHR-GL41.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
638 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_static_read
639 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
640 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
641 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
642 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_static_read
643 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
644 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl43-master.txt635 KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_read
636 KHR-GL43.shaders.indexing.varying_array.float_static_write_static_loop_read
637 KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
638 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_read
639 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
640 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
641 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
642 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_read
643 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
644 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.0.x/
Dgl33-master.txt633 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL33.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl41-master.txt633 KHR-GL41.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL41.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL41.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl42-master.txt633 KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL42.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl40-master.txt633 KHR-GL40.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL40.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL40.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl43-master.txt633 KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL43.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/
Dgles3-khr-master.txt131 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
132 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
133 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
134 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
135 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
136 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
137 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
138 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
139 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
140 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.0.x/src/
Dgl33-master.txt633 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL33.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL33.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL33.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL33.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl42-master.txt633 KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL42.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl40-master.txt633 KHR-GL40.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL40.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL40.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL40.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL40.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl41-master.txt633 KHR-GL41.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL41.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL41.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL41.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL41.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
Dgl43-master.txt633 KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_read
634 KHR-GL43.shaders.indexing.varying_array.float_static_write_static_loop_read
635 KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
636 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_read
637 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
638 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
639 KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
640 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_read
641 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
642 KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.5.x/
Dgles3-khr-master.txt141 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
142 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
143 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
144 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
145 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
146 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
147 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
148 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
149 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
150 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/master/
Dgles3-khr-master.txt141 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read
142 KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read
143 KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
144 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read
145 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
146 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
147 KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
148 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read
149 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
150 KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
[all …]
/external/eigen/doc/examples/
Dnullary_indexing.cpp33 indexing(const Eigen::MatrixBase<ArgType>& arg, const RowIndexType& row_indices, const ColIndexType… in indexing() function
48 Eigen::MatrixXi B = indexing(A, ri, ci); in main()
56 B = indexing(A, ri+1, ci); in main()
60 …B = indexing(A, ArrayXi::LinSpaced(13,0,12).unaryExpr([](int x){return x%4;}), ArrayXi::LinSpaced… in main()

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