Searched refs:indirectArrays (Results 1 – 1 of 1) sorted by relevance
2004 DrawArraysIndirectCommand indirectArrays = { 0, 0, 0, 0 }; in Run() local2017 indirectArrays.count = static_cast<GLuint>(coords.size()); in Run()2018 indirectArrays.primCount = 1; in Run()2019 indirectArrays.first = 0; in Run()2020 indirectArrays.reservedMustBeZero = 0; in Run()2026 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectArrays), &indirectArrays, GL_STATIC_DRAW); in Run()2193 DrawArraysIndirectCommand indirectArrays = { 0, 0, 0, 0 }; in Run() local2206 indirectArrays.count = static_cast<GLuint>(coords.size()); in Run()2207 indirectArrays.primCount = 4; in Run()2208 indirectArrays.first = 0; in Run()[all …]