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/external/deqp/framework/referencerenderer/
DrrRenderer.cpp586 SubTriangle& initialTri = subTriangles[0]; in clipPrimitives() local
588 initialTri.vertices[0].position = vec4ToClipVec4(list[inputTriangleNdx].v0->position); in clipPrimitives()
589 initialTri.vertices[0].weight[0] = (ClipFloat)1.0; in clipPrimitives()
590 initialTri.vertices[0].weight[1] = (ClipFloat)0.0; in clipPrimitives()
591 initialTri.vertices[0].weight[2] = (ClipFloat)0.0; in clipPrimitives()
593 initialTri.vertices[1].position = vec4ToClipVec4(list[inputTriangleNdx].v1->position); in clipPrimitives()
594 initialTri.vertices[1].weight[0] = (ClipFloat)0.0; in clipPrimitives()
595 initialTri.vertices[1].weight[1] = (ClipFloat)1.0; in clipPrimitives()
596 initialTri.vertices[1].weight[2] = (ClipFloat)0.0; in clipPrimitives()
598 initialTri.vertices[2].position = vec4ToClipVec4(list[inputTriangleNdx].v2->position); in clipPrimitives()
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