Searched refs:injectImpulse (Results 1 – 2 of 2) sorted by relevance
255 if (pSles->injectImpulse == -1) { // here we inject pulse in playerCallback()277 pSles->injectImpulse = 0; in playerCallback()489 pSles->injectImpulse = 300; // -i#i in slesCreateServer()876 if (pSles->injectImpulse > 0) { in slesProcessNext()877 if (pSles->injectImpulse <= 100) { in slesProcessNext()878 pSles->injectImpulse = -1; in slesProcessNext()881 if ((pSles->injectImpulse % 1000) < 100) { in slesProcessNext()884 pSles->injectImpulse -= 100; in slesProcessNext()
58 int injectImpulse; // -i#i member