Searched refs:inner2D (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 594 Vertices inner2D = { x2d, y2d, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; // No uvr outsetting in 2D in compute_nested_persp_quad_vertices() local 595 Vertices outer2D = inner2D; in compute_nested_persp_quad_vertices() 597 Sk4f coverage = compute_nested_quad_vertices(aaFlags, /* rect */ false, &inner2D, &outer2D); in compute_nested_persp_quad_vertices() 600 outset_projected_vertices(inner2D.fX, inner2D.fY, aaFlags, inner); in compute_nested_persp_quad_vertices()
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