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/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp594 Vertices inner2D = { x2d, y2d, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; // No uvr outsetting in 2D in compute_nested_persp_quad_vertices() local
595 Vertices outer2D = inner2D; in compute_nested_persp_quad_vertices()
597 Sk4f coverage = compute_nested_quad_vertices(aaFlags, /* rect */ false, &inner2D, &outer2D); in compute_nested_persp_quad_vertices()
600 outset_projected_vertices(inner2D.fX, inner2D.fY, aaFlags, inner); in compute_nested_persp_quad_vertices()