Searched refs:inner_coverage (Results 1 – 9 of 9) sorted by relevance
152 bool inner_coverage; member
637 valid_in_mask.flags.q.inner_coverage = 1; in validate_in_qualifier()693 if (state->in_qualifier->flags.q.inner_coverage) { in merge_into_in_qualifier()695 state->in_qualifier->flags.q.inner_coverage = false; in merge_into_in_qualifier()836 bad.flags.q.inner_coverage ? " inner_coverage" : "", in validate_flags()
1393 if (match_layout_qualifier($1, "inner_coverage", state) == 0) {1396 "inner_coverage layout qualifier only "1401 $$.flags.q.inner_coverage = 1;1404 "inner_coverage layout qualifier present, "1428 if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {1430 "post_depth_coverage & inner_coverage layout qualifiers "
625 unsigned inner_coverage:1; member
1977 linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage; in link_fs_inout_layout_qualifiers()
3874 if (qual->flags.q.inner_coverage) { in apply_layout_qualifier_to_variable()
693 bool inner_coverage; member
6816 prog_data->inner_coverage = shader->info.fs.inner_coverage; in brw_compile_fs()
4480 else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)