Searched refs:inputGameInterface (Results 1 – 5 of 5) sorted by relevance
117 BaseObject.sSystemRegistry.inputGameInterface = inputInterface; in bootstrap()522 BaseObject.sSystemRegistry.inputGameInterface.setUseClickForAttack(clickAttack); in setControlOptions()523 BaseObject.sSystemRegistry.inputGameInterface.setUseOrientationForMovement(tiltControls); in setControlOptions()524 …BaseObject.sSystemRegistry.inputGameInterface.setOrientationMovementSensitivity((tiltSensitivity /… in setControlOptions()525 …BaseObject.sSystemRegistry.inputGameInterface.setMovementSensitivity((movementSensitivity / 100.0f… in setControlOptions()526 BaseObject.sSystemRegistry.inputGameInterface.setUseOnScreenControls(onScreenControls); in setControlOptions()556 BaseObject.sSystemRegistry.inputGameInterface.setKeys(leftKey, rightKey, jumpKey, attackKey); in setKeyConfig()
48 public InputGameInterface inputGameInterface; field in ObjectRegistry
120 InputGameInterface input = sSystemRegistry.inputGameInterface; in move()319 final InputGameInterface input = sSystemRegistry.inputGameInterface; in update()335 final InputGameInterface input = sSystemRegistry.inputGameInterface; in stateMove()
61 final InputGameInterface input = sSystemRegistry.inputGameInterface; in update()
206 InputGameInterface input = sSystemRegistry.inputGameInterface; in update()