Searched refs:inputIdx (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexShader.cpp | 160 …void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, SpirvShader::Attri… in setInput() argument 162 input[inputIdx] = semantic; in setInput() 163 attribType[inputIdx] = aType; in setInput() 186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput() 188 return input[inputIdx]; in getInput() 191 SpirvShader::AttribType VertexShader::getAttribType(int inputIdx) const in getAttribType() 193 return attribType[inputIdx]; in getAttribType()
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D | PixelShader.hpp | 39 void setInput(int inputIdx, int nbComponents, const Semantic& semantic); 40 const Semantic& getInput(int inputIdx, int component) const;
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D | VertexShader.hpp | 35 …void setInput(int inputIdx, const Semantic& semantic, SpirvShader::AttribType attribType = SpirvSh… 42 const Semantic& getInput(int inputIdx) const;
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D | PixelShader.cpp | 141 void PixelShader::setInput(int inputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setInput() argument 145 input[inputIdx][i] = semantic; in setInput() 149 const sw::Shader::Semantic& PixelShader::getInput(int inputIdx, int component) const in getInput() argument 151 return input[inputIdx][component]; in getInput()
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/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 160 void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) in setInput() argument 162 input[inputIdx] = semantic; in setInput() 163 attribType[inputIdx] = aType; in setInput() 186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput() 188 return input[inputIdx]; in getInput() 191 VertexShader::AttribType VertexShader::getAttribType(int inputIdx) const in getAttribType() 193 return attribType[inputIdx]; in getAttribType()
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D | PixelShader.hpp | 39 void setInput(int inputIdx, int nbComponents, const Semantic& semantic); 40 const Semantic& getInput(int inputIdx, int component) const;
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D | VertexShader.hpp | 43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); 50 const Semantic& getInput(int inputIdx) const;
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D | PixelShader.cpp | 141 void PixelShader::setInput(int inputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setInput() argument 145 input[inputIdx][i] = semantic; in setInput() 149 const sw::Shader::Semantic& PixelShader::getInput(int inputIdx, int component) const in getInput() argument 151 return input[inputIdx][component]; in getInput()
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/external/tensorflow/tensorflow/lite/java/src/main/java/org/tensorflow/lite/ |
D | NativeInterpreterWrapper.java | 181 long interpreterHandle, long errorHandle, int inputIdx, int[] dims); in resizeInput() argument 346 private static native int getInputTensorIndex(long interpreterHandle, int inputIdx); in getInputTensorIndex() argument
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/external/icu/icu4c/source/i18n/unicode/ |
D | regex.h | 1784 inline void backTrack(int64_t &inputIdx, int32_t &patIdx);
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