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Searched refs:inputIdx (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexShader.cpp160 …void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, SpirvShader::Attri… in setInput() argument
162 input[inputIdx] = semantic; in setInput()
163 attribType[inputIdx] = aType; in setInput()
186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput()
188 return input[inputIdx]; in getInput()
191 SpirvShader::AttribType VertexShader::getAttribType(int inputIdx) const in getAttribType()
193 return attribType[inputIdx]; in getAttribType()
DPixelShader.hpp39 void setInput(int inputIdx, int nbComponents, const Semantic& semantic);
40 const Semantic& getInput(int inputIdx, int component) const;
DVertexShader.hpp35 …void setInput(int inputIdx, const Semantic& semantic, SpirvShader::AttribType attribType = SpirvSh…
42 const Semantic& getInput(int inputIdx) const;
DPixelShader.cpp141 void PixelShader::setInput(int inputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setInput() argument
145 input[inputIdx][i] = semantic; in setInput()
149 const sw::Shader::Semantic& PixelShader::getInput(int inputIdx, int component) const in getInput() argument
151 return input[inputIdx][component]; in getInput()
/external/swiftshader/src/Shader/
DVertexShader.cpp160 void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) in setInput() argument
162 input[inputIdx] = semantic; in setInput()
163 attribType[inputIdx] = aType; in setInput()
186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput()
188 return input[inputIdx]; in getInput()
191 VertexShader::AttribType VertexShader::getAttribType(int inputIdx) const in getAttribType()
193 return attribType[inputIdx]; in getAttribType()
DPixelShader.hpp39 void setInput(int inputIdx, int nbComponents, const Semantic& semantic);
40 const Semantic& getInput(int inputIdx, int component) const;
DVertexShader.hpp43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT);
50 const Semantic& getInput(int inputIdx) const;
DPixelShader.cpp141 void PixelShader::setInput(int inputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setInput() argument
145 input[inputIdx][i] = semantic; in setInput()
149 const sw::Shader::Semantic& PixelShader::getInput(int inputIdx, int component) const in getInput() argument
151 return input[inputIdx][component]; in getInput()
/external/tensorflow/tensorflow/lite/java/src/main/java/org/tensorflow/lite/
DNativeInterpreterWrapper.java181 long interpreterHandle, long errorHandle, int inputIdx, int[] dims); in resizeInput() argument
346 private static native int getInputTensorIndex(long interpreterHandle, int inputIdx); in getInputTensorIndex() argument
/external/icu/icu4c/source/i18n/unicode/
Dregex.h1784 inline void backTrack(int64_t &inputIdx, int32_t &patIdx);