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Searched refs:inputPrecision (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp1144 …const char* const inputPrecision = glu::isDataTypeIntOrIVec(m_type) && m_precision == glu::PRECISI… in generateSingleProgramData() local
1154 vtx << "attribute " << inputPrecision << " vec4 a_in" << i << ";\n"; in generateSingleProgramData()
1165 vtx << "varying " << inputPrecision << " vec4 v_in" << i << ";\n"; in generateSingleProgramData()
1166 frag << "varying " << inputPrecision << " vec4 v_in" << i << ";\n"; in generateSingleProgramData()
1472 const char* inputPrecision = DE_NULL; in generateSingleProgramData() local
1483 …if (inputPrecision == DE_NULL && isDataTypeIntOrIVec(m_paramTypes[i]) && m_precision == glu::PRECI… in generateSingleProgramData()
1484 inputPrecision = "mediump"; in generateSingleProgramData()
1492 if (inputPrecision == DE_NULL) in generateSingleProgramData()
1493 inputPrecision = precision; in generateSingleProgramData()
1503 vtx << "attribute " << inputPrecision << " vec4 a_in" << i << ";\n"; in generateSingleProgramData()
[all …]
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp1144 …const char* const inputPrecision = glu::isDataTypeIntOrIVec(m_type) && m_precision == glu::PRECISI… in generateSingleProgramData() local
1158 vtx << "in " << inputPrecision << " vec4 a_in" << i << ";\n"; in generateSingleProgramData()
1169 vtx << "out " << inputPrecision << " vec4 v_in" << i << ";\n"; in generateSingleProgramData()
1170 frag << "in " << inputPrecision << " vec4 v_in" << i << ";\n"; in generateSingleProgramData()
1476 const char* inputPrecision = DE_NULL; in generateSingleProgramData() local
1487 …if (inputPrecision == DE_NULL && isDataTypeIntOrIVec(m_paramTypes[i]) && m_precision == glu::PRECI… in generateSingleProgramData()
1488 inputPrecision = "mediump"; in generateSingleProgramData()
1496 if (inputPrecision == DE_NULL) in generateSingleProgramData()
1497 inputPrecision = precision; in generateSingleProgramData()
1511 vtx << "in " << inputPrecision << " vec4 a_in" << i << ";\n"; in generateSingleProgramData()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp426 const char* inputPrecision[MAX_INPUTS]; in ShaderOperatorCase() local
439 inputPrecision[i] = getPrecisionName(prec); in ShaderOperatorCase()
445 vtx << "attribute " << inputPrecision[i] << " vec4 a_in" << i << ";\n"; in ShaderOperatorCase()
456 vtx << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; in ShaderOperatorCase()
457 frag << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; in ShaderOperatorCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp677 const char* inputPrecision[MAX_INPUTS]; in setupShaderData() local
699 inputPrecision[inputNdx] = getPrecisionName(prec); in setupShaderData()
705 …vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in"… in setupShaderData()
719 …vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in… in setupShaderData()
720 …frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in… in setupShaderData()
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp695 const char* inputPrecision[MAX_INPUTS]; in setupShaderData() local
714 inputPrecision[i] = getPrecisionName(prec); in setupShaderData()
720 vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n"; in setupShaderData()
734 vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; in setupShaderData()
735 frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; in setupShaderData()