Searched refs:inputPrim (Results 1 – 4 of 4) sorted by relevance
573 for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim)575 uint32_t numEmittedVerts = pVertexCount[inputPrim];592 …reinterpret_cast<uint8_t *>(&vertices[0].attrib[VERTEX_POSITION_SLOT]) + sizeof(float) * inputPrim;607 …_cast<uint8_t *>(&vertices[0].attrib[backendState.vertexAttribOffset]) + sizeof(float) * inputPrim;625 …= reinterpret_cast<uint8_t *>(&vertices[0].attrib[vertexClipCullSlot]) + sizeof(float) * inputPrim;637 …interpret_cast<uint8_t *>(&vertices[0].attrib[vertexClipCullSlot + 1]) + sizeof(float) * inputPrim;655 const typename SIMD_T::Integer primID = SIMD_T::set1_epi32(pPrimitiveId[inputPrim]);656 … const typename SIMD_T::Integer viewportIdx = SIMD_T::set1_epi32(pViewportIdx[inputPrim]);657 const typename SIMD_T::Integer rtIdx = SIMD_T::set1_epi32(pRtIdx[inputPrim]);
899 for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim) in GeometryShaderStage() local901 uint8_t* pInstanceBase = (uint8_t*)pGsBuffers->pGsOut[inputPrim]; in GeometryShaderStage()997 simd16scalari vPrimId = _simd16_set1_epi32(pPrimitiveId[inputPrim]); in GeometryShaderStage()1032 simdscalari vPrimId = _simd_set1_epi32(pPrimitiveId[inputPrim]); in GeometryShaderStage()
133 uint8_t inputPrim; member
1218 info->prop.gp.inputPrim = prop->u[0].Data; in scanProperty()