Searched refs:inputSlot (Results 1 – 6 of 6) sorted by relevance
139 elements[i].inputSlot = elem->vertex_buffer_index; in define_input_element_object()
201 elements[i].inputSlot = 0; /* vertex buffer index */ in svga_vdecl_to_input_element()
470 uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;472 pa.Assemble(inputSlot, tmpVector);480 vertices[i].attrib[inputSlot] = tmpVector[provokingVertex];487 vertices[i].attrib[inputSlot] = tmpVector[i];
94 uint32_t inputSlot; in ProcessAttributes() local98 inputSlot = backendState.vertexAttribOffset + attribSwizzle.sourceAttrib; in ProcessAttributes()103 inputSlot = backendState.vertexAttribOffset + i; in ProcessAttributes()142 pa.AssembleSingle(inputSlot, adjustedTriIndex, attrib); in ProcessAttributes()152 pa.AssembleSingle(inputSlot, triIndex, attrib); in ProcessAttributes()163 pa.AssembleSingle(inputSlot, triIndex, attrib); in ProcessAttributes()
997 uint32 inputSlot; member
336 _debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot); in dump_SVGA3dInputElementDesc()