Searched refs:inputTriangleNdx (Results 1 – 1 of 1) sorted by relevance
540 for (int inputTriangleNdx = 0; inputTriangleNdx < (int)list.size(); ++inputTriangleNdx) in clipPrimitives() local552 …const bool v0InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v0->p… in clipPrimitives()553 …const bool v1InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v1->p… in clipPrimitives()554 …const bool v2InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v2->p… in clipPrimitives()578 outputTriangles.push_back(list[inputTriangleNdx]); in clipPrimitives()588 initialTri.vertices[0].position = vec4ToClipVec4(list[inputTriangleNdx].v0->position); in clipPrimitives()593 initialTri.vertices[1].position = vec4ToClipVec4(list[inputTriangleNdx].v1->position); in clipPrimitives()598 initialTri.vertices[2].position = vec4ToClipVec4(list[inputTriangleNdx].v2->position); in clipPrimitives()670 const tcu::Vec4 out0 = list[inputTriangleNdx].v0->outputs[outputNdx].get<float>(); in clipPrimitives()671 const tcu::Vec4 out1 = list[inputTriangleNdx].v1->outputs[outputNdx].get<float>(); in clipPrimitives()[all …]