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Searched refs:inputTriangleNdx (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp540 for (int inputTriangleNdx = 0; inputTriangleNdx < (int)list.size(); ++inputTriangleNdx) in clipPrimitives() local
552 …const bool v0InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v0->p… in clipPrimitives()
553 …const bool v1InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v1->p… in clipPrimitives()
554 …const bool v2InsidePlane = plane->pointInClipVolume(vec4ToClipVec4(list[inputTriangleNdx].v2->p… in clipPrimitives()
578 outputTriangles.push_back(list[inputTriangleNdx]); in clipPrimitives()
588 initialTri.vertices[0].position = vec4ToClipVec4(list[inputTriangleNdx].v0->position); in clipPrimitives()
593 initialTri.vertices[1].position = vec4ToClipVec4(list[inputTriangleNdx].v1->position); in clipPrimitives()
598 initialTri.vertices[2].position = vec4ToClipVec4(list[inputTriangleNdx].v2->position); in clipPrimitives()
670 const tcu::Vec4 out0 = list[inputTriangleNdx].v0->outputs[outputNdx].get<float>(); in clipPrimitives()
671 const tcu::Vec4 out1 = list[inputTriangleNdx].v1->outputs[outputNdx].get<float>(); in clipPrimitives()
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