Searched refs:input_img (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_bufimage.c | 53 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader() local 55 input_img->data.descriptor_set = 0; in build_nir_itob_compute_shader() 56 input_img->data.binding = 0; in build_nir_itob_compute_shader() 101 tex->texture = nir_deref_var_create(tex, input_img); in build_nir_itob_compute_shader() 279 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader() local 281 input_img->data.descriptor_set = 0; in build_nir_btoi_compute_shader() 282 input_img->data.binding = 0; in build_nir_btoi_compute_shader() 334 tex->texture = nir_deref_var_create(tex, input_img); in build_nir_btoi_compute_shader() 499 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader() local 501 input_img->data.descriptor_set = 0; in build_nir_itoi_compute_shader() [all …]
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D | radv_meta_resolve_cs.c | 93 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_compute_shader() local 95 input_img->data.descriptor_set = 0; in build_resolve_compute_shader() 96 input_img->data.binding = 0; in build_resolve_compute_shader() 130 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, in build_resolve_compute_shader()
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D | radv_meta.c | 497 nir_variable *input_img, in radv_meta_build_resolve_shader_core() argument 515 tex->texture = nir_deref_var_create(tex, input_img); in radv_meta_build_resolve_shader_core() 532 tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img); in radv_meta_build_resolve_shader_core() 555 tex_add->texture = nir_deref_var_create(tex_add, input_img); in radv_meta_build_resolve_shader_core()
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D | radv_meta_resolve_fs.c | 69 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_fragment_shader() local 71 input_img->data.descriptor_set = 0; in build_resolve_fragment_shader() 72 input_img->data.binding = 0; in build_resolve_fragment_shader() 95 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, in build_resolve_fragment_shader()
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D | radv_meta_fast_clear.c | 51 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_dcc_decompress_compute_shader() local 53 input_img->data.descriptor_set = 0; in build_dcc_decompress_compute_shader() 54 input_img->data.binding = 0; in build_dcc_decompress_compute_shader() 80 tex->texture = nir_deref_var_create(tex, input_img); in build_dcc_decompress_compute_shader()
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D | radv_meta.h | 209 nir_variable *input_img,
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