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Searched refs:input_img (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_bufimage.c53 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader() local
55 input_img->data.descriptor_set = 0; in build_nir_itob_compute_shader()
56 input_img->data.binding = 0; in build_nir_itob_compute_shader()
101 tex->texture = nir_deref_var_create(tex, input_img); in build_nir_itob_compute_shader()
279 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader() local
281 input_img->data.descriptor_set = 0; in build_nir_btoi_compute_shader()
282 input_img->data.binding = 0; in build_nir_btoi_compute_shader()
334 tex->texture = nir_deref_var_create(tex, input_img); in build_nir_btoi_compute_shader()
499 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader() local
501 input_img->data.descriptor_set = 0; in build_nir_itoi_compute_shader()
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Dradv_meta_resolve_cs.c93 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_compute_shader() local
95 input_img->data.descriptor_set = 0; in build_resolve_compute_shader()
96 input_img->data.binding = 0; in build_resolve_compute_shader()
130 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, in build_resolve_compute_shader()
Dradv_meta.c497 nir_variable *input_img, in radv_meta_build_resolve_shader_core() argument
515 tex->texture = nir_deref_var_create(tex, input_img); in radv_meta_build_resolve_shader_core()
532 tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img); in radv_meta_build_resolve_shader_core()
555 tex_add->texture = nir_deref_var_create(tex_add, input_img); in radv_meta_build_resolve_shader_core()
Dradv_meta_resolve_fs.c69 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_fragment_shader() local
71 input_img->data.descriptor_set = 0; in build_resolve_fragment_shader()
72 input_img->data.binding = 0; in build_resolve_fragment_shader()
95 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, in build_resolve_fragment_shader()
Dradv_meta_fast_clear.c51 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_dcc_decompress_compute_shader() local
53 input_img->data.descriptor_set = 0; in build_dcc_decompress_compute_shader()
54 input_img->data.binding = 0; in build_dcc_decompress_compute_shader()
80 tex->texture = nir_deref_var_create(tex, input_img); in build_dcc_decompress_compute_shader()
Dradv_meta.h209 nir_variable *input_img,