Searched refs:input_slots (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_program.c | 414 if (old_fs && memcmp(vc5->prog.fs->prog_data.fs->input_slots, in vc5_update_compiled_fs() 415 old_fs->prog_data.fs->input_slots, in vc5_update_compiled_fs() 416 sizeof(vc5->prog.fs->prog_data.fs->input_slots))) { in vc5_update_compiled_fs() 441 sizeof(vc5->prog.fs->prog_data.fs->input_slots)); in vc5_update_compiled_vs() 442 memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots, in vc5_update_compiled_vs()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_program.c | 777 c->input_slots = reralloc(c, c->input_slots, in emit_fragment_varying() 782 c->input_slots[i].slot = slot; in emit_fragment_varying() 783 c->input_slots[i].swizzle = swizzle; in emit_fragment_varying() 2370 c->vs_key->fs_inputs->input_slots, in vc4_shader_ntq() 2505 inputs.input_slots = ralloc_array(shader, in vc4_setup_compiled_fs_inputs() 2520 struct vc4_varying_slot *slot = &c->input_slots[i]; in vc4_setup_compiled_fs_inputs() 2536 inputs.input_slots[inputs.num_inputs] = *slot; in vc4_setup_compiled_fs_inputs() 2550 ralloc_free(inputs.input_slots); in vc4_setup_compiled_fs_inputs() 2556 ralloc_steal(alloc_inputs, inputs.input_slots); in vc4_setup_compiled_fs_inputs() 2875 return _mesa_hash_data(inputs->input_slots, in fs_inputs_hash() [all …]
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D | vc4_opt_dead_code.c | 76 c->input_slots[inst->src[i].index].slot == 0xff) { in has_nonremovable_reads()
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D | vc4_context.h | 149 struct vc4_varying_slot *input_slots; member
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D | vc4_qir.c | 169 c->input_slots[inst->src[i].index].slot == 0xff) { in qir_has_side_effect_reads()
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D | vc4_qir.h | 469 struct vc4_varying_slot *input_slots; member
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/external/mesa3d/src/broadcom/compiler/ |
D | v3d_compiler.h | 58 struct v3d_varying_slot *input_slots; member 473 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS]; member 588 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS]; member
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D | vir.c | 729 memcpy(prog_data->input_slots, c->input_slots, in v3d_set_fs_prog_data_inputs() 730 c->num_inputs * sizeof(*c->input_slots)); in v3d_set_fs_prog_data_inputs()
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D | nir_to_vir.c | 421 c->input_slots[i] = v3d_slot_from_slot_and_component(var->data.location, in emit_fragment_varying()
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