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Searched refs:input_slots (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c414 if (old_fs && memcmp(vc5->prog.fs->prog_data.fs->input_slots, in vc5_update_compiled_fs()
415 old_fs->prog_data.fs->input_slots, in vc5_update_compiled_fs()
416 sizeof(vc5->prog.fs->prog_data.fs->input_slots))) { in vc5_update_compiled_fs()
441 sizeof(vc5->prog.fs->prog_data.fs->input_slots)); in vc5_update_compiled_vs()
442 memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots, in vc5_update_compiled_vs()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c777 c->input_slots = reralloc(c, c->input_slots, in emit_fragment_varying()
782 c->input_slots[i].slot = slot; in emit_fragment_varying()
783 c->input_slots[i].swizzle = swizzle; in emit_fragment_varying()
2370 c->vs_key->fs_inputs->input_slots, in vc4_shader_ntq()
2505 inputs.input_slots = ralloc_array(shader, in vc4_setup_compiled_fs_inputs()
2520 struct vc4_varying_slot *slot = &c->input_slots[i]; in vc4_setup_compiled_fs_inputs()
2536 inputs.input_slots[inputs.num_inputs] = *slot; in vc4_setup_compiled_fs_inputs()
2550 ralloc_free(inputs.input_slots); in vc4_setup_compiled_fs_inputs()
2556 ralloc_steal(alloc_inputs, inputs.input_slots); in vc4_setup_compiled_fs_inputs()
2875 return _mesa_hash_data(inputs->input_slots, in fs_inputs_hash()
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Dvc4_opt_dead_code.c76 c->input_slots[inst->src[i].index].slot == 0xff) { in has_nonremovable_reads()
Dvc4_context.h149 struct vc4_varying_slot *input_slots; member
Dvc4_qir.c169 c->input_slots[inst->src[i].index].slot == 0xff) { in qir_has_side_effect_reads()
Dvc4_qir.h469 struct vc4_varying_slot *input_slots; member
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h58 struct v3d_varying_slot *input_slots; member
473 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS]; member
588 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS]; member
Dvir.c729 memcpy(prog_data->input_slots, c->input_slots, in v3d_set_fs_prog_data_inputs()
730 c->num_inputs * sizeof(*c->input_slots)); in v3d_set_fs_prog_data_inputs()
Dnir_to_vir.c421 c->input_slots[i] = v3d_slot_from_slot_and_component(var->data.location, in emit_fragment_varying()