Searched refs:input_stage (Results 1 – 5 of 5) sorted by relevance
/external/tensorflow/tensorflow/lite/tools/accuracy/ |
D | eval_pipeline_builder_test.cc | 82 IdentityStage input_stage("input_stage", "input_stage_out"); in TEST() local 93 builder.WithInputStage(&input_stage).Build(scope, &eval_pipeline); in TEST() 118 FailingStage input_stage("input_stage", "input_stage_out"); in TEST() local 128 auto status = builder.WithInputStage(&input_stage) in TEST() 137 EXPECT_EQ(1, input_stage.times_called()); in TEST() 143 IdentityStage input_stage("input_stage", "input_stage_out"); in TEST() local 153 auto status = builder.WithInputStage(&input_stage) in TEST() 162 EXPECT_EQ(1, input_stage.times_called()); in TEST() 168 IdentityStage input_stage("input_stage", "input_stage_out"); in TEST() local 178 auto status = builder.WithInputStage(&input_stage) in TEST() [all …]
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D | eval_pipeline_builder.cc | 24 EvalPipelineBuilder& EvalPipelineBuilder::WithInputStage(Stage* input_stage) { in WithInputStage() argument 25 input_stage_ = input_stage; in WithInputStage()
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D | eval_pipeline_builder.h | 62 EvalPipelineBuilder& WithInputStage(Stage* input_stage);
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D | README.md | 17 .WithInputStage(&input_stage)
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/external/mesa3d/src/compiler/glsl/ |
D | linker.cpp | 4322 int input_stage = MESA_SHADER_STAGES, output_stage = 0; in build_program_resource_list() local 4331 if (input_stage == MESA_SHADER_STAGES) in build_program_resource_list() 4332 input_stage = i; in build_program_resource_list() 4337 if (input_stage == MESA_SHADER_STAGES && output_stage == 0) in build_program_resource_list() 4347 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list() 4360 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()
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