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Searched refs:input_stage (Results 1 – 5 of 5) sorted by relevance

/external/tensorflow/tensorflow/lite/tools/accuracy/
Deval_pipeline_builder_test.cc82 IdentityStage input_stage("input_stage", "input_stage_out"); in TEST() local
93 builder.WithInputStage(&input_stage).Build(scope, &eval_pipeline); in TEST()
118 FailingStage input_stage("input_stage", "input_stage_out"); in TEST() local
128 auto status = builder.WithInputStage(&input_stage) in TEST()
137 EXPECT_EQ(1, input_stage.times_called()); in TEST()
143 IdentityStage input_stage("input_stage", "input_stage_out"); in TEST() local
153 auto status = builder.WithInputStage(&input_stage) in TEST()
162 EXPECT_EQ(1, input_stage.times_called()); in TEST()
168 IdentityStage input_stage("input_stage", "input_stage_out"); in TEST() local
178 auto status = builder.WithInputStage(&input_stage) in TEST()
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Deval_pipeline_builder.cc24 EvalPipelineBuilder& EvalPipelineBuilder::WithInputStage(Stage* input_stage) { in WithInputStage() argument
25 input_stage_ = input_stage; in WithInputStage()
Deval_pipeline_builder.h62 EvalPipelineBuilder& WithInputStage(Stage* input_stage);
DREADME.md17 .WithInputStage(&input_stage)
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4322 int input_stage = MESA_SHADER_STAGES, output_stage = 0; in build_program_resource_list() local
4331 if (input_stage == MESA_SHADER_STAGES) in build_program_resource_list()
4332 input_stage = i; in build_program_resource_list()
4337 if (input_stage == MESA_SHADER_STAGES && output_stage == 0) in build_program_resource_list()
4347 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()
4360 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()