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Searched refs:inputsRead (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_fragprog.c1238 const GLbitfield64 inputsRead = p->FragProg.info.inputs_read; in i915ValidateFragmentProgram() local
1265 if (inputsRead & VARYING_BIT_COL0) { in i915ValidateFragmentProgram()
1270 if (inputsRead & VARYING_BIT_COL1) { in i915ValidateFragmentProgram()
1275 if ((inputsRead & VARYING_BIT_FOGC)) { in i915ValidateFragmentProgram()
1280 if (inputsRead & VARYING_BIT_TEX(i)) { in i915ValidateFragmentProgram()
1289 if (inputsRead & VARYING_BIT_VAR(i)) { in i915ValidateFragmentProgram()
Di915_state.c653 const GLbitfield64 inputsRead = p->FragProg.info.inputs_read; in i915_update_sprite_point_enable() local
663 (GLuint)((inputsRead & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0); in i915_update_sprite_point_enable()
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c653 GLbitfield64 inputsRead; in st_translate_fragment_program() local
698 inputsRead = stfp->Base.info.inputs_read; in st_translate_fragment_program()
700 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { in st_translate_fragment_program()
/external/mesa3d/src/mesa/swrast/
Ds_span.c1002 if (inputsRead & VARYING_BIT_POS) in shade_texture_span()