Searched refs:inputs_available (Results 1 – 1 of 1) sorted by relevance
89 GLuint inputs_available:12; member319 key->inputs_available = filter_fp_input_mask(inputs_referenced, ctx); in make_state_key()372 if (p->state->inputs_available & VARYING_BIT_COL0) { in get_gl_Color()729 if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) { in load_texture()1009 if (p->state->inputs_available & VARYING_BIT_COL1) { in emit_instructions()