Searched refs:inputs_ready_node (Results 1 – 1 of 1) sorted by relevance
1693 NodeDef* inputs_ready_node = nullptr; in InlineIndirectFunctionCall() local1695 inputs_ready_node = item.graph.add_node(); in InlineIndirectFunctionCall()1696 inputs_ready_node->set_op("NoOp"); in InlineIndirectFunctionCall()1697 inputs_ready_node->set_name(kInputsReadyNodeName); in InlineIndirectFunctionCall()1737 if (inputs_ready_node != nullptr) { in InlineIndirectFunctionCall()1738 empty_inputs_hook.push_back(inputs_ready_node->name()); in InlineIndirectFunctionCall()1774 if (inputs_ready_node) { in InlineIndirectFunctionCall()1776 AsControlDependency(inlined_node_name(inputs_ready_node->name()))); in InlineIndirectFunctionCall()1851 if (inputs_ready_node != nullptr) { in InlineIndirectFunctionCall()1852 string inlined_node = inlined_node_name(inputs_ready_node->name()); in InlineIndirectFunctionCall()