Searched refs:instrlen (Results 1 – 8 of 8) sorted by relevance
110 CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen)); in emit_shader()137 uint8_t instrlen; member168 s[i].instrlen = s[i].v->instrlen; in setup_stages()172 s[i].instrlen = 0; in setup_stages()184 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages()186 if (s[FS].instrlen < 64) { in setup_stages()188 s[VS].instrlen = 0; in setup_stages()189 } else if (s[VS].instrlen < 64) { in setup_stages()191 s[FS].instrlen = 0; in setup_stages()194 s[VS].instrlen = 0; in setup_stages()[all …]
109 CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen)); in fd5_emit_shader()253 uint8_t instrlen; member284 s[i].instrlen = s[i].v->instrlen; in setup_stages()288 s[i].instrlen = 0; in setup_stages()300 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages()302 if (s[FS].instrlen < 64) { in setup_stages()304 s[VS].instrlen = 0; in setup_stages()305 } else if (s[VS].instrlen < 64) { in setup_stages()307 s[FS].instrlen = 0; in setup_stages()310 s[VS].instrlen = 0; in setup_stages()[all …]
90 OUT_RING(ring, A5XX_HLSQ_CS_CNTL_INSTRLEN(v->instrlen) | in cs_program_emit()101 OUT_RING(ring, v->instrlen); /* HLSQ_CS_INSTRLEN */ in cs_program_emit()
131 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen)); in emit_shader()166 fpbuffersz = fp->instrlen; in fd3_program_emit()167 vpbuffersz = vp->instrlen; in fd3_program_emit()260 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); in fd3_program_emit()329 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); in fd3_program_emit()
1334 instrlen = len(instring)1335 while loc < instrlen and instring[loc] in wt:1658 instrlen = len(instring)1665 while loc <= instrlen and matches < maxMatches:2540 instrlen = len(instring)2543 if maxloc <= instrlen:2680 instrlen = len(instring)2683 maxloc = min( maxloc, instrlen )2690 if self.maxSpecified and loc < instrlen and instring[loc] in bodychars:2693 … if (start>0 and instring[start-1] in bodychars) or (loc<instrlen and instring[loc] in bodychars):[all …]
223 unsigned instrlen; member
117 v->instrlen = v->info.sizedwords / (2 * 16); in ir3_shader_assemble()119 v->instrlen = v->info.sizedwords / (2 * 4); in ir3_shader_assemble()