Searched refs:instrs_count (Results 1 – 6 of 6) sorted by relevance
101 if (cf->exec.cnt && (cf->exec.cnt != cf->exec.instrs_count)) in shader_resolve()104 for (j = cf->exec.instrs_count - 1; j >= 0; j--) { in shader_resolve()114 cf->exec.cnt = cf->exec.instrs_count; in shader_resolve()117 addr += cf->exec.instrs_count; in shader_resolve()172 for (j = 0; j < cf->exec.instrs_count; j++) { in ir2_shader_assemble()267 assert(cf->exec.instrs_count < ARRAY_SIZE(cf->exec.instrs)); in ir2_instr_create()268 cf->exec.instrs[cf->exec.instrs_count++] = instr; in ir2_instr_create()
102 unsigned instrs_count; member
243 if (!cf || cf->exec.instrs_count >= ARRAY_SIZE(ctx->cf->exec.instrs)) in next_exec_cf()
175 v->info.instrs_count, in dump_shader_info()481 so->info.instrs_count, in ir3_shader_disasm()
684 info->instrs_count = 0; in ir3_assemble()710 info->instrs_count += 1 + instr->repeat; in ir3_assemble()
46 uint16_t instrs_count; /* expanded to account for rpt's */ member