Searched refs:intBaseType (Results 1 – 2 of 2) sorted by relevance
120 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local121 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()158 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local160 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateVertexShader()199 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local200 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()238 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local240 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateGeometryShader()368 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local370 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateFragShaderOutAssign()[all …]
227 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local228 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()292 … const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local294 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateVertexShader()385 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local387 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateFragShaderOutAssign()409 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generatePassthroughFragmentShader() local410 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader()458 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local459 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()[all …]