Searched refs:integerSupport (Results 1 – 18 of 18) sorted by relevance
28 if (args.fShaderCaps->integerSupport()) { in append_index_uv_varyings()45 args.fVaryingHandler->addVarying("TexIndex", texIdx, args.fShaderCaps->integerSupport() in append_index_uv_varyings()
70 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()235 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc()347 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()528 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc()652 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()850 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldLCDTextGeoProc()
42 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()148 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
71 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()235 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc()348 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()528 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc()653 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()849 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldLCDTextGeoProc()
43 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()149 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
50 bool integerSupport() const { return fIntegerSupport; } in integerSupport() function
77 !(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) { in init()
91 this->caps()->shaderCaps()->integerSupport())) { in init()
108 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); in set()
127 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); in set()
132 bool integerSupport() const { in integerSupport() function
142 CAP(integerSupport); in fill_caps()
137 bool integerSupport() const { in integerSupport() function
145 CAP(integerSupport); in fill_caps()
23 return caps.instanceAttribSupport() && shaderCaps.integerSupport() && in IsSupported()