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Searched refs:interpolate_always (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler.c2566 bool interpolate_always = fsio->semantic.Name != TGSI_SEMANTIC_COLOR; in etna_link_shader() local
2576 if (!interpolate_always) /* colors affected by flat shading */ in etna_link_shader()
2581 …varying->use[0] = interpolate_always ? VARYING_COMPONENT_USE_POINTCOORD_X : VARYING_COMPONENT_USE_… in etna_link_shader()
2582 …varying->use[1] = interpolate_always ? VARYING_COMPONENT_USE_POINTCOORD_Y : VARYING_COMPONENT_USE_… in etna_link_shader()